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	<title>Comments for MultiTouchup.com</title>
	<atom:link href="http://multitouchup.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://multitouchup.com</link>
	<description>Explore Multitouch on the Flash platform.  Video tutorials and related content presented by Matt LeGrand</description>
	<lastBuildDate>Mon, 16 Aug 2010 17:51:09 -0700</lastBuildDate>
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		<title>Comment on Multitouch Monitor Working on the Mac via VMWare by admin</title>
		<link>http://multitouchup.com/multitouch-monitor-working-on-the-mac-via-vmware/comment-page-1/#comment-2776</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 16 Aug 2010 17:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://multitouchup.com/?p=858#comment-2776</guid>
		<description>@uebermoderne,

You can&#039;t actually control your mac operating system with a multitouch monitor.  You can control the windows 7 operating system running in VMWare Fusion 3.  Also a quick tip is to make sure your multitouch monitor is running as your primary monitor.  

Hope that helps,
Matt</description>
		<content:encoded><![CDATA[<p>@uebermoderne,</p>
<p>You can&#8217;t actually control your mac operating system with a multitouch monitor.  You can control the windows 7 operating system running in VMWare Fusion 3.  Also a quick tip is to make sure your multitouch monitor is running as your primary monitor.  </p>
<p>Hope that helps,<br />
Matt</p>
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		<title>Comment on Multitouch Monitor Working on the Mac via VMWare by uebermoderne</title>
		<link>http://multitouchup.com/multitouch-monitor-working-on-the-mac-via-vmware/comment-page-1/#comment-2197</link>
		<dc:creator>uebermoderne</dc:creator>
		<pubDate>Mon, 26 Jul 2010 11:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://multitouchup.com/?p=858#comment-2197</guid>
		<description>hey.

so you can use an external multitouchscreen and control your mac through multitouch?

can you confirm this again?

please contact me, for more informations i am very interested in how to get this work. i am trying to control ableton live with an external multitouchscreen under mac osx.

and your way seems tto be the only way out.

best regards, waiting for your mail</description>
		<content:encoded><![CDATA[<p>hey.</p>
<p>so you can use an external multitouchscreen and control your mac through multitouch?</p>
<p>can you confirm this again?</p>
<p>please contact me, for more informations i am very interested in how to get this work. i am trying to control ableton live with an external multitouchscreen under mac osx.</p>
<p>and your way seems tto be the only way out.</p>
<p>best regards, waiting for your mail</p>
]]></content:encoded>
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		<title>Comment on About by Matt LeGrand &#124; codebass.net</title>
		<link>http://multitouchup.com/about/comment-page-1/#comment-1437</link>
		<dc:creator>Matt LeGrand &#124; codebass.net</dc:creator>
		<pubDate>Mon, 21 Jun 2010 00:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://multitouchup.com/?page_id=528#comment-1437</guid>
		<description>[...] called MultiTouchup.com. There you will find tutorials, videos, and links to related tools. The ABOUT section describes the blog as, &#8220;a continuum of education on multitouch technologies.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] called MultiTouchup.com. There you will find tutorials, videos, and links to related tools. The ABOUT section describes the blog as, &#8220;a continuum of education on multitouch technologies.&#8221; [...]</p>
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		<title>Comment on Welcoming the Newest Multitouch Addict by polyGeek</title>
		<link>http://multitouchup.com/welcoming-the-newest-multitouch-addict/comment-page-1/#comment-1313</link>
		<dc:creator>polyGeek</dc:creator>
		<pubDate>Sat, 12 Jun 2010 01:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://multitouchup.com/?p=876#comment-1313</guid>
		<description>Congrats. May your boy be as geeky as you are. 

Too bad we can&#039;t add toolTips to the real world. That would come in handy when your boy gets to the, &quot;Daddy, what&#039;s this? What&#039;s this? What&#039;s that?...&quot; phase. :)</description>
		<content:encoded><![CDATA[<p>Congrats. May your boy be as geeky as you are. </p>
<p>Too bad we can&#8217;t add toolTips to the real world. That would come in handy when your boy gets to the, &#8220;Daddy, what&#8217;s this? What&#8217;s this? What&#8217;s that?&#8230;&#8221; phase. <img src='http://multitouchup.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Welcoming the Newest Multitouch Addict by Jeff</title>
		<link>http://multitouchup.com/welcoming-the-newest-multitouch-addict/comment-page-1/#comment-1312</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 12 Jun 2010 00:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://multitouchup.com/?p=876#comment-1312</guid>
		<description>Congrats on the addition of a jr dev to your family.  :)</description>
		<content:encoded><![CDATA[<p>Congrats on the addition of a jr dev to your family.  <img src='http://multitouchup.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Building a Multitouch Paint Canvas (Video Tutorial) by admin</title>
		<link>http://multitouchup.com/building-a-multitouch-paint-canvas-video-tutorial/comment-page-1/#comment-1311</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 11 Jun 2010 22:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://multitouchup.com/?p=720#comment-1311</guid>
		<description>Sounds like you are running a third party socket server.

There are two versions of the SimTouch Application. The newer one doesn’t require that you run an additional Socket Server, it’s built into the application but requires Air 2.0 and their new Socket Server classes.  

Hope this helps!</description>
		<content:encoded><![CDATA[<p>Sounds like you are running a third party socket server.</p>
<p>There are two versions of the SimTouch Application. The newer one doesn’t require that you run an additional Socket Server, it’s built into the application but requires Air 2.0 and their new Socket Server classes.  </p>
<p>Hope this helps!</p>
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		<title>Comment on Apple is Changing their Terms of Service 3 Days Prior to CS5 Launch by Pete</title>
		<link>http://multitouchup.com/apple-is-changing-their-terms-of-service-3-days-prior-to-cs5-launch/comment-page-1/#comment-1215</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Fri, 04 Jun 2010 00:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://multitouchup.com/?p=745#comment-1215</guid>
		<description>BTW, Stephen, you are absolutely right.</description>
		<content:encoded><![CDATA[<p>BTW, Stephen, you are absolutely right.</p>
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		<title>Comment on Apple is Changing their Terms of Service 3 Days Prior to CS5 Launch by Pete</title>
		<link>http://multitouchup.com/apple-is-changing-their-terms-of-service-3-days-prior-to-cs5-launch/comment-page-1/#comment-1214</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Fri, 04 Jun 2010 00:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://multitouchup.com/?p=745#comment-1214</guid>
		<description>You&#039;re all morons.

Flash is a low performance platform.  Not even mentioning high-powered 3D sites built in Flash (like my own, don&#039;t call me a hater), if I take my MacBookPro for a stroll down, oh, say, funnyordie.com, or any news site (text + images), you can be GUARANTEED I&#039;ll run into some CRAP like a VideoEgg ad, or several other HORRIBLY engineered ADS.

ADS.  That&#039;s what&#039;s killing this.  Ads. Yes it is, I make them, under the direction of people who don&#039;t give a shit.

The funniest thing about all this, for me, was a conversation I had with some dick while working at VideoEgg.  The iPad had just come out, and he and the rest of the team were all &quot;Oh Jobs, what a NAZI!  Adobe has proven that Flash runs great on mobile devices!&quot;

What?  What the FUCK?  DUDE, you instruct me ALL DAY to BREAK best practices because Flash ALLOWS IT and we need to &quot;get the product out the door.&quot;  This mentality is rampant in Flash development.  Here I&#039;m talking to a guy who SWEARS Flash will run on the iPhone (&quot;I&#039;ve seen it!&quot;), meanwhile, he&#039;s responsible for one of the GREATEST reasons that it WILL NOT.

Think about it.  It&#039;s all about engineering quality and the amount of instances.  They showed ecodazoo at the beta demonstration.... hmmm... a SUPERBLY engineered site (a minority of Flash content), and it was the only instance on the page.  Right after that, Hulu crashed repeatedly.  Let&#039;s not get started on a common news site with ads....

This is the point people:  on a desktop, when you take your browser to a page with Flash ads, that browser INSTANTLY allocates excess in 100MB of RAM.  Why?  Because Flash is dogshit, when it comes to utilizing hardware.  If NATIVE games on my Mac run great and look like XBox 360 but Flash runs like shit looking no better than PS1, how the HELL does anyone expect Flash to work fine on a mobile device with a less capable hardware?  FLASH BRINGS DESKTOPS TO A CRAWL.

Furthermore, the landscape of utter BULLSHIT Flash content on the internet is vast.  Jobs doesn&#039;t want to retain control because he&#039;s a &quot;Nazi&quot;; he&#039;s trying to prevent iPhone OS from becoming Windows Ninety-Fucking-Five.

It blows me away that none of you realize any of this.

Moreover, they HAVE to retain control over the platform, because if Adobe doesn&#039;t FULLY implement the API, then developers will not have full access to the device; developers are then at the behest of Adobe, not Apple, when it comes to expecting a usable API.  That simply will fail miserably.  And for all of you who think that Adobe will stay up to speed on that tip, tell me this: WHERE THE HELL IS MY HARDWARE ACCELERATED 3D IN FLASH AND WHY THE HELL DO WE STILL HAVE FUCKING PAPERVISION!?!?!?!?

So, instead of enhancing a platform that obviously needs it (even more than it obviously needs to ditch the plugin architecture and remake the Flash platform to DO THE EXACT SAME THING while exporting content in the form of WEB STANDARDS), instead Adobe would rather turn this into a pissing contest about how they shouldn&#039;t have to act like REAL DEVELOPERS.

&quot;We&#039;ll show you Apple, you just watch!  See, look it&#039;s running grea... oh it crashed again.&quot;

Sincerely,
- A devout Flash developer</description>
		<content:encoded><![CDATA[<p>You&#8217;re all morons.</p>
<p>Flash is a low performance platform.  Not even mentioning high-powered 3D sites built in Flash (like my own, don&#8217;t call me a hater), if I take my MacBookPro for a stroll down, oh, say, funnyordie.com, or any news site (text + images), you can be GUARANTEED I&#8217;ll run into some CRAP like a VideoEgg ad, or several other HORRIBLY engineered ADS.</p>
<p>ADS.  That&#8217;s what&#8217;s killing this.  Ads. Yes it is, I make them, under the direction of people who don&#8217;t give a shit.</p>
<p>The funniest thing about all this, for me, was a conversation I had with some dick while working at VideoEgg.  The iPad had just come out, and he and the rest of the team were all &#8220;Oh Jobs, what a NAZI!  Adobe has proven that Flash runs great on mobile devices!&#8221;</p>
<p>What?  What the FUCK?  DUDE, you instruct me ALL DAY to BREAK best practices because Flash ALLOWS IT and we need to &#8220;get the product out the door.&#8221;  This mentality is rampant in Flash development.  Here I&#8217;m talking to a guy who SWEARS Flash will run on the iPhone (&#8221;I&#8217;ve seen it!&#8221;), meanwhile, he&#8217;s responsible for one of the GREATEST reasons that it WILL NOT.</p>
<p>Think about it.  It&#8217;s all about engineering quality and the amount of instances.  They showed ecodazoo at the beta demonstration&#8230;. hmmm&#8230; a SUPERBLY engineered site (a minority of Flash content), and it was the only instance on the page.  Right after that, Hulu crashed repeatedly.  Let&#8217;s not get started on a common news site with ads&#8230;.</p>
<p>This is the point people:  on a desktop, when you take your browser to a page with Flash ads, that browser INSTANTLY allocates excess in 100MB of RAM.  Why?  Because Flash is dogshit, when it comes to utilizing hardware.  If NATIVE games on my Mac run great and look like XBox 360 but Flash runs like shit looking no better than PS1, how the HELL does anyone expect Flash to work fine on a mobile device with a less capable hardware?  FLASH BRINGS DESKTOPS TO A CRAWL.</p>
<p>Furthermore, the landscape of utter BULLSHIT Flash content on the internet is vast.  Jobs doesn&#8217;t want to retain control because he&#8217;s a &#8220;Nazi&#8221;; he&#8217;s trying to prevent iPhone OS from becoming Windows Ninety-Fucking-Five.</p>
<p>It blows me away that none of you realize any of this.</p>
<p>Moreover, they HAVE to retain control over the platform, because if Adobe doesn&#8217;t FULLY implement the API, then developers will not have full access to the device; developers are then at the behest of Adobe, not Apple, when it comes to expecting a usable API.  That simply will fail miserably.  And for all of you who think that Adobe will stay up to speed on that tip, tell me this: WHERE THE HELL IS MY HARDWARE ACCELERATED 3D IN FLASH AND WHY THE HELL DO WE STILL HAVE FUCKING PAPERVISION!?!?!?!?</p>
<p>So, instead of enhancing a platform that obviously needs it (even more than it obviously needs to ditch the plugin architecture and remake the Flash platform to DO THE EXACT SAME THING while exporting content in the form of WEB STANDARDS), instead Adobe would rather turn this into a pissing contest about how they shouldn&#8217;t have to act like REAL DEVELOPERS.</p>
<p>&#8220;We&#8217;ll show you Apple, you just watch!  See, look it&#8217;s running grea&#8230; oh it crashed again.&#8221;</p>
<p>Sincerely,<br />
- A devout Flash developer</p>
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		<title>Comment on About by Don Kerr</title>
		<link>http://multitouchup.com/about/comment-page-1/#comment-1191</link>
		<dc:creator>Don Kerr</dc:creator>
		<pubDate>Sun, 30 May 2010 15:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://multitouchup.com/?page_id=528#comment-1191</guid>
		<description>Just to close the loop...I got a response from Adobe
http://forums.adobe.com/message/2853827#2853827
&quot; I heard back from the multi-touch developer and found that we don&#039;t support the scenario of multi-user multi-touch.  However, it can be implemented if you synthesize your own gesture events.&quot;

So, looks like I&#039;ll have to learn how to use Air to synthesize my own gesture events for multi-user interaction.  The only examples I&#039;ve seen of this folks have used third party frameworks/APIs, like Lee Brimelow did using GestureWorks and many do with using TUIO, etc.  It would be best if Air supported it without depending on 3rd party code.

I&#039;m going to give it a shot!  Thanks for your help.
Don</description>
		<content:encoded><![CDATA[<p>Just to close the loop&#8230;I got a response from Adobe<br />
<a href="http://forums.adobe.com/message/2853827#2853827" rel="nofollow">http://forums.adobe.com/message/2853827#2853827</a><br />
&#8221; I heard back from the multi-touch developer and found that we don&#8217;t support the scenario of multi-user multi-touch.  However, it can be implemented if you synthesize your own gesture events.&#8221;</p>
<p>So, looks like I&#8217;ll have to learn how to use Air to synthesize my own gesture events for multi-user interaction.  The only examples I&#8217;ve seen of this folks have used third party frameworks/APIs, like Lee Brimelow did using GestureWorks and many do with using TUIO, etc.  It would be best if Air supported it without depending on 3rd party code.</p>
<p>I&#8217;m going to give it a shot!  Thanks for your help.<br />
Don</p>
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		<title>Comment on Building a Multitouch Paint Canvas (Video Tutorial) by Nikita</title>
		<link>http://multitouchup.com/building-a-multitouch-paint-canvas-video-tutorial/comment-page-1/#comment-1190</link>
		<dc:creator>Nikita</dc:creator>
		<pubDate>Sun, 30 May 2010 15:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://multitouchup.com/?p=720#comment-1190</guid>
		<description>Hello.
Can&#039;t run this demo. Maybe I do something wrong? I download zip, SimTouch air and socket servers. After I ran servers, connect air to port 3000, change port in Drawable.mxml to 3000 too - trace in sever log shows that connections successful. But flash applicatiob not response to mouse clicks on air through air window (if I manualy dispatch touch events, i.e. not using SimTouch all works fine). Thank you.</description>
		<content:encoded><![CDATA[<p>Hello.<br />
Can&#8217;t run this demo. Maybe I do something wrong? I download zip, SimTouch air and socket servers. After I ran servers, connect air to port 3000, change port in Drawable.mxml to 3000 too &#8211; trace in sever log shows that connections successful. But flash applicatiob not response to mouse clicks on air through air window (if I manualy dispatch touch events, i.e. not using SimTouch all works fine). Thank you.</p>
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